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Craps Rules

The first roll of the dice in a craps round is called the "come out roll." The basic opening bet in craps, placed just before the come out roll, is called the "pass line bet." Pass line bets immediately win when the shooter's come out roll is 7 or 11, and lose when the come out roll is 2 (snake eyes), 3 (cross eyes), or 12 (box cars).

If 4, 5, 6, 8, 9, or 10 is rolled on the come out roll, that number becomes "the point." The puck labeled "ON" shows that the point has been established, and is located on the craps table over the box for the number rolled as the point: "4, 5, SIX, 8, NINE, or 10". The shooter now keeps rolling the dice until he rolls the point or 7 to end the round. If the shooter rolls the point first, a pass line bet wins. If, however, the shooter rolls a 7 first (i.e. "sevens out"), a pass line bet loses.

To end a round of craps and resolve pass line bets, the shooter must roll either the point or 7 after the come out roll. There's always a possibility that a craps game can go on all night if the shooter fails to roll the point or 7. Pass line bets can't win until the point is rolled, and can't lose until 7 is rolled. Because unresolved pass line bets may not be removed, players must wait for a roll of the point or 7 to determine the fate of their pass line bets.

Before the dice are rolled, bets can be placed in the various fields of the craps table. First, click on the value of the chip you wish to wager with your left mouse button. Next, place the chip in the desired betting area on the craps table by clicking in the area with your left mouse button. If you desire to alter or remove a bet, click on your wagered chips with your right mouse button. When you are finished placing your bets, click on the ROLL button to roll the dice.

A pass line bet is placed on the field labeled "PASS LINE" on the craps table before the come out roll (i.e. the first roll of the dice in a new craps round). A wager on the pass line wins if the come out roll is 7 or 11, and loses if 2, 3 or 12 is rolled. If 4, 5, 6, 8, 9, or 10 is rolled, that number becomes "the point." To win a pass line bet, the shooter must roll the point again before rolling a 7. If the shooter rolls a 7 before rolling the point again, your pass line bet loses. A winning pass line bet pays even money (1 to 1). Once the point has been established, unresolved pass line bets may not be removed or reduced. They must be resolved by a roll of the point or 7.

A don't pass line bet is essentially the reverse of a pass line bet, and is placed on the craps table in the "Don't Pass Bar" before the come out roll. If the shooter rolls 2 or 3 on the come out roll, a don't pass line bet wins. If, however, the come out roll is 7 or 11, don't pass line bets lose. If the come out roll is 12, a don't pass line bet is returned to the player in a push. If the come out roll is 4, 5, 6, 8, 9, or 10, that number becomes the point. Once the point has been established, don't pass line bets win if the shooter rolls a 7 before rolling the point again. If the shooter rolls the point again before rolling a 7, don't pass line bets lose. A winning don't pass line bet pays even money (1 to 1). Unlike pass line bets, unresolved don't pass line bets may be removed or reduced.

A come bet is placed in the "COME" bar on the craps table before any roll of the dice, once the point has been established by the come out roll. The rules for come bets are essentially the same as for pass line bets. Come bets win if the shooter's next roll is 7 or 11, and lose if the roll is 2, 3, or 12. If the shooter rolls 4, 5, 6, 8, 9, or 10, that number becomes "the come point," and the dealer will move the come bet from the "COME" bar on the craps table to the box corresponding to the come point: "4, 5, SIX, 8, NINE, or 10." If the shooter rolls the come point again before rolling a 7, the come bet pays even money. The come bet will stay in place until the come point or a 7 is rolled. Just as with the pass line bet, unresolved come bets may not be removed or reduced. They must be resolved by a roll of the come point or 7.

A don't come bet is essentially the opposite of a come bet. A don't come bet is placed after the come out roll in the "Don't Come Bar" on the craps table. Don't come bets win when the shooter's next roll is 2 or 3, and lose if the roll is 7 or 11. If the shooter rolls a 12, the bet will be returned to the player in a push. If the roll is 4, 5, 6, 8, 9, or 10, that number becomes "the come point," and the dealer will move the don't come bet from the "Don't Come Bar" to the left corner of the narrow, uppermost bar over the box corresponding to the come point: "4, 5, SIX, 8, NINE, or 10." After the come point is established, don't come bets win even money if 7 is rolled and lose if the come point is rolled. Don't come bets will stay in place until the come point or a 7 is rolled. However, unresolved don't come bets may be removed.

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